Below is a list of nonweapon proficiencies available for use in the Elcea campaign setting. It is by no means exhaustive; creative players are free to come up with new ones, subject to DM approval.
These skills are generally at a basic level. In other words, someone with the armorer proficiency might be able to make repairs to a chainmail vest, but they are in no way qualified to create a suit of baroque, enamelled plate armor. If two or three slots are expended on a proficiency, however, higher skill levels are possible. Each additional slot also gives +1 to the skill check.
All characters begin with 4 nonweapon proficiencies, and additional proficiencies are gained every 3 levels. Once assigned, proficiencies may never be changed or reassigned. Proficiencies gained after the initial character creation can never simply be assigned, of course; characters must set aside time to acquire and learn them. If a character already knows a proficiency additional slots may be assigned to it if the character has practised and used the skill.
| Proficiency | # of slots required | Relevant ability | Check modifier |
|---|---|---|---|
| Agriculture | 1 | Intelligence | 0 |
| Alertness | 1 | Wisdom | +1 |
| Alchemy | 3 (2 for wizards) | Intelligence | -1 |
| Ancient History | 1 (2 for fighters) | Intelligence | -1 |
| Animal Handling | 1 | Wisdom | -1 | Animal Noise | 1 | Wisdom | -1 |
| Animal Training | 1 | Wisdom | 0 |
| Appraising | 2 (1 for rogues) | Intelligence | 0 |
| Armorer | 2 (3 for wizards) | Intelligence | -2 |
| Artistic Ability | 1 | Wisdom | 0 |
| Astrology | 2 (3 for fighters & rogues) | Intelligence | 0 |
| Bureaucracy | 2 (1 for clerics and rogues) | Wisdom | 0 |
| Begging | 1 | Charisma | 0 |
| Blacksmithing | 1 | Strength | 0 |
| Blind-fighting | 2 (3 for wizards) | NA | NA |
| Brewing | 1 | Intelligence | 0 |
| Boating | 1 | Wisdom | +1 |
| Bowyer/Fletcher | 1 (2 for clerics and wizards) | Dexterity | -1 |
| Calligraphy | 1 | Dexterity | 0 |
| Camouflage | 2 (1 for rangers & rogues) | Wisdom | 0 |
| Carpentry | 1 | Dexterity | 0 |
| Cartography | 1 | Intelligence | -2 |
| Cobbling | 1 | Dexterity | 0 |
| Cooking | 1 | Intelligence | 0 |
| Cooperage | 1 | Dexterity | 0 |
| Dancing | 1 | Dexterity | 0 |
| Debate | 1 | Intelligence | 0 |
| Direction Sense | 1 | Wisdom | +1 |
| Disguise | 2 (1 for rogues | Charisma | -1 |
| Endurance | 3 (2 for fighters) | Constitution | 0 |
| Engineering | 2 (3 for rogues | Intelligence | -3 |
| Escaping | 3 (2 for rogues) | Dexterity | -1 |
| Etiquette | 1 | Charisma | 0 |
| Fast-Talking | 2 (1 for rogues) | Charisma | -1 |
| Fishing | 1 | Wisdom | -1 |
| Foraging | 1 (2 for wizards) | Intelligence | -1 |
| Forgery | 2 (1 for rogues) | Dexterity | -1 |
| Gadgeteering | 2 | Intelligence | -1 |
| Gaming | 1 | Intelligence | 0 |
| Gem Cutting | 2 | Dexterity | -2 |
| Haggling | 2 | Charisma | 0 |
| Healing | 2 (3 for rogues & wizards) | Wisdom | -2 |
| Heraldry | 1 | Intelligence | 0 |
| Herbalism | 2 (3 for fighters & rogues) | Intelligence | -2 |
| Hunting | 1 (2 for wizards) | Wisdom | -1 |
| Intimidation | 1 (2 for wizards | Strength or Charisma | 0 |
| Jeweler | 1 | Dexterity | -2 |
| Juggling | 1 | Dexterity | -1 |
| Jumping | 1 (2 for clerics & wizards) | Strength | 0 |
| Languages, Ancient | 1 (2 for fighters & rogues) | Intelligence | 0 |
| Languages, Modern | 1 | Intelligence | 0 |
| Leatherworking | 1 | Intelligence | 0 |
| Local History | 1 | Intelligence | 0 |
| Locksmithing | 2 (1 for rogues) | Dexterity | 0 |
| Mining | 2 | Wisdom | -3 |
| Mountaineering | 1 | NA | NA |
| Musical Instrument | 1 | Dexterity | -1 |
| Navigation | 1 (2 for rogues) | Intelligence | -2 |
| Persuasion | 1 | Charisma | 0 |
| Pottery | 1 | Dexterity | -2 |
| Reading Lips | 3 (2 for rogues) | Intelligence | -2 |
| Religion | 1 (2 for fighters & rogues) | Wisdom | 0 |
| Riding, Airborne | 2 | Wisdom | -2 |
| Riding, Land-based | 1 | Wisdom | +3 |
| Riding, Sea-based | 2 | Dexterity | -2 |
| Rope Use | 1 | Dexterity | 0 |
| Running | 2 (1 for fighters) | Constitution | -6 |
| Seamanship | 1 | Dexterity | +1 |
| Set Snares | 1 (2 for clerics & wizards) | Dexterity | -1 |
| Shadowing | 2 (1 for rogues & rangers) | Wisdom | -1 |
| Signaling | 1 | Intelligence | -2 |
| Singing | 1 | Charisma | 0 |
| Spellcraft | 2 (1 for wizards) | Intelligence | -2 |
| Spelunking | 1 | Intelligence | -2 |
| Stonemasonry | 1 | Strength | -2 |
| Survival | 2 (per terrain type) | Intelligence | 0 |
| Swimming | 1 | Strength | 0 |
| Tactics | 3 (2 for fighters) | Intelligence | 0 |
| Tailor | 1 | Dexterity | -1 |
| Tightrope Walking | 2 (1 for rogues) | Dexterity | -1 |
| Tracking | 2 (3 for wizards) | Wisdom | 0 |
| Tumbling | 2 (1 for rogues) | Dexterity | 0 |
| Ventriloquism | 2 (1 for rogues) | Intelligence | -2 |
| Weather Sense | 1 | Wisdom | -1 |
| Weaponsmithing | 3 (2 for fighters) | Intelligence | -2 |
| Weaving | 1 | Intelligence | -1 |