Major Spheres

Major spellcasting spheres granted by each deity to their clerics

 Animal Astral Charm Combat Creation Divination Elemental Guardian Healing Necromantic Plant Protection Summoning Sun Weather
Arlena  X  X  X  X   
Bajikun  X  X     X   
Belos   X  1X       
Beniceem     X  XX X   
Buroc*               
Danask2     3    X  X
Ebarrak      4     X X
Erivita    X   X XX  X
Eru XXX X   X X   
Faelle X   X  X  X   
Fanesh XXX        X  
Fangtheme  RX    RR     
Ghareva   XX  XX      
Gwargndag   X   XRR     
Harith  RX    RR     
Hedusesk   X  5    6 X 
Ithenar  X  X  X   X  
IymaraX     X X X   X
Lebrone    X X    X   
Libriquere X   X      X  
Mazmarous X   XX     X  
Meakar    X     XXX  
Miaura XX     RR  X  
Nebuluben X   X  XX     
Numyara*               
OnnecallaX X     X  X   
Parados7  X    X      
RenarX  X X         
Ryanne  X X      X  X
Selenan  X XX     X   
Siar XX  X   X X   
Suth X   X     X X 
Tanuanal X X  8      XX
Teralis   XX      X   
Tiele  X     XX X   
Tilelva     X9    X  X
Tova X    10 X  X X 
Usisska   X X11       X
Veralta     X X   X   
Vrax  XX  X     X  
Zoatar X   X     X  
 Animal Astral Charm Combat Creation Divination Elemental Guardian Healing Necromantic Plant Protection Summoning Sun Weather

Notes:
* = No specific spheres; see the deities description.
R = Reverse effects only for benificial spells.
1 = Fire spells and earthquake only.
2 = Only desert dwelling creatures, where applicable.
3 = Excluding water spells.
4 = Excluding fire and water spells.
5 = Fire and heat-based spells only.
6 = Fire and heat-based spells only.
7 = Excluding insect spells.
8 = Air spells only.
9 = Water spells only.
10 = Fire and heat spells only.
11 = Water spells only.